首先看下效果图
温度旋转按钮
实现思路
- 初始化一些参数
- 绘制刻度盘
- 绘制刻度盘下的圆弧
- 绘制标题与温度标识
- 绘制旋转按钮
- 绘制温度
- 处理滑动事件
- 提供一些接口方法
实现方法
初始化一些参数
public class TempControlView extends View { // 控件宽 private int width; // 控件高 private int height; // 刻度盘半径 private int dialRadius; // 圆弧半径 private int arcRadius; // 刻度高 private int scaleHeight = dp2px(10); // 刻度盘画笔 private Paint dialPaint; // 圆弧画笔 private Paint arcPaint; // 标题画笔 private Paint titlePaint; // 温度标识画笔 private Paint tempFlagPaint; // 旋转按钮画笔 private Paint buttonPaint; // 温度显示画笔 private Paint tempPaint; // 文本提示 private String title = "最高温度设置"; // 温度 private int temperature; // 最低温度 private int minTemp = 15; // 最高温度 private int maxTemp = 30; // 四格(每格4.5度,共18度)代表温度1度 private int angleRate = 4; // 按钮图片 private Bitmap buttonImage = BitmapFactory.decodeResource(getResources(), R.mipmap.btn_rotate); // 按钮图片阴影 private Bitmap buttonImageShadow = BitmapFactory.decodeResource(getResources(), R.mipmap.btn_rotate_shadow); // 抗锯齿 private PaintFlagsDrawFilter paintFlagsDrawFilter; // 温度改变监听 private onTempChangeListener onTempChangeListener; // 以下为旋转按钮相关 // 当前按钮旋转的角度 private float rotateAngle; // 当前的角度 private float currentAngle; ... @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); // 控件宽、高 width = height = Math.min(h, w); // 刻度盘半径 dialRadius = width / 2 - dp2px(20); // 圆弧半径 arcRadius = dialRadius - dp2px(20); } ... }
绘制刻度盘
以屏幕中心为画布原点,圆弧角度为270°,绘制未选中与选中状态的刻度盘。
旋转方法中多减的2°是后期调整所得,不用在意。
private void drawScale(Canvas canvas) { canvas.save(); canvas.translate(getWidth() / 2, getHeight() / 2); // 逆时针旋转135-2度 canvas.rotate(-133); dialPaint.setColor(Color.parseColor("#3CB7EA")); for (int i = 0; i < 60; i++) { canvas.drawLine(0, -dialRadius, 0, -dialRadius + scaleHeight, dialPaint); canvas.rotate(4.5f); } canvas.rotate(90); dialPaint.setColor(Color.parseColor("#E37364")); for (int i = 0; i < (temperature - minTemp) * angleRate; i++) { canvas.drawLine(0, -dialRadius, 0, -dialRadius + scaleHeight, dialPaint); canvas.rotate(4.5f); } canvas.restore(); }
绘制刻度盘下的圆弧
private void drawArc(Canvas canvas) { canvas.save(); canvas.translate(getWidth() / 2, getHeight() / 2); canvas.rotate(135 + 2); RectF rectF = new RectF(-arcRadius, -arcRadius, arcRadius, arcRadius); canvas.drawArc(rectF, 0, 265, false, arcPaint); canvas.restore(); }
绘制标题与温度标识
private void drawText(Canvas canvas) { canvas.save(); // 绘制标题 float titleWidth = titlePaint.measureText(title); canvas.drawText(title, (width - titleWidth) / 2, dialRadius * 2 + dp2px(15), titlePaint); // 绘制最小温度标识 // 最小温度如果小于10,显示为0x String minTempFlag = minTemp < 10 ? "0" + minTemp : minTemp + ""; float tempFlagWidth = titlePaint.measureText(maxTemp + ""); canvas.rotate(55, width / 2, height / 2); canvas.drawText(minTempFlag, (width - tempFlagWidth) / 2, height + dp2px(5), tempFlagPaint); // 绘制最大温度标识 canvas.rotate(-105, width / 2, height / 2); canvas.drawText(maxTemp + "", (width - tempFlagWidth) / 2, height + dp2px(5), tempFlagPaint); canvas.restore(); }
绘制旋转按钮
private void drawButton(Canvas canvas) { // 按钮宽高 int buttonWidth = buttonImage.getWidth(); int buttonHeight = buttonImage.getHeight(); // 按钮阴影宽高 int buttonShadowWidth = buttonImageShadow.getWidth(); int buttonShadowHeight = buttonImageShadow.getHeight(); // 绘制按钮阴影 canvas.drawBitmap(buttonImageShadow, (width - buttonShadowWidth) / 2, (height - buttonShadowHeight) / 2, buttonPaint); Matrix matrix = new Matrix(); // 设置按钮位置 matrix.setTranslate(buttonWidth / 2, buttonHeight / 2); // 设置旋转角度 matrix.preRotate(45 + rotateAngle); // 按钮位置还原,此时按钮位置在左上角 matrix.preTranslate(-buttonWidth / 2, -buttonHeight / 2); // 将按钮移到中心位置 matrix.postTranslate((width - buttonWidth) / 2, (height - buttonHeight) / 2); //设置抗锯齿 canvas.setDrawFilter(paintFlagsDrawFilter); canvas.drawBitmap(buttonImage, matrix, buttonPaint); }
绘制温度
private void drawTemp(Canvas canvas) { canvas.save(); canvas.translate(getWidth() / 2, getHeight() / 2); float tempWidth = tempPaint.measureText(temperature + ""); float tempHeight = (tempPaint.ascent() + tempPaint.descent()) / 2; canvas.drawText(temperature + "°", -tempWidth / 2 - dp2px(5), -tempHeight, tempPaint); canvas.restore(); }
处理滑动事件
private boolean isDown; private boolean isMove; @Override public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: isDown = true; float downX = event.getX(); float downY = event.getY(); currentAngle = calcAngle(downX, downY); break; case MotionEvent.ACTION_MOVE: isMove = true; float targetX; float targetY; downX = targetX = event.getX(); downY = targetY = event.getY(); float angle = calcAngle(targetX, targetY); // 滑过的角度增量 float angleIncreased = angle - currentAngle; // 防止越界 if (angleIncreased < -270) { angleIncreased = angleIncreased + 360; } else if (angleIncreased > 270) { angleIncreased = angleIncreased - 360; } IncreaseAngle(angleIncreased); currentAngle = angle; invalidate(); break; case MotionEvent.ACTION_CANCEL: case MotionEvent.ACTION_UP: { if (isDown && isMove) { // 纠正指针位置 rotateAngle = (float) ((temperature - minTemp) * angleRate * 4.5); invalidate(); // 回调温度改变监听 onTempChangeListener.change(temperature); isDown = false; isMove = false; } break; } } return true; } private float calcAngle(float targetX, float targetY) { float x = targetX - width / 2; float y = targetY - height / 2; double radian; if (x != 0) { float tan = Math.abs(y / x); if (x > 0) { if (y >= 0) { radian = Math.atan(tan); } else { radian = 2 * Math.PI - Math.atan(tan); } } else { if (y >= 0) { radian = Math.PI - Math.atan(tan); } else { radian = Math.PI + Math.atan(tan); } } } else { if (y > 0) { radian = Math.PI / 2; } else { radian = -Math.PI / 2; } } return (float) ((radian * 180) / Math.PI); } private void IncreaseAngle(float angle) { rotateAngle += angle; if (rotateAngle < 0) { rotateAngle = 0; } else if (rotateAngle > 270) { rotateAngle = 270; } temperature = (int) (rotateAngle / 4.5) / angleRate + minTemp; }
提供一些接口方法
public void setTemp(int minTemp, int maxTemp, int temp) { this.minTemp = minTemp; this.maxTemp = maxTemp; this.temperature = temp; this.angleRate = 60 / (maxTemp - minTemp); rotateAngle = (float) ((temp - minTemp) * angleRate * 4.5); invalidate(); } public void setonTempChangeListener(onTempChangeListener onTempChangeListener) { this.onTempChangeListener = onTempChangeListener; } public interface onTempChangeListener { void change(int temp); }
总结
以上就是这篇文章的全部内容了,希望本文的内容对各位Android开发者们能有所帮助,如果有疑问大家可以留言交流。